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Anatomy of a video game
I want to be clear that any of the above, or none of them, could be best for your game. The correct decision entirely depends on the trade-offs that you are willing (and unwilling) to make. The concern is mostly with switching to another option. Fortunately, I do not have any experience with this, but I have heard it is an excruciating game of Whack-a-Mole.
I want to be clear that any of the above, or none of them, could be best for your game. The correct decision entirely depends on the trade-offs that you are willing (and unwilling) to make. The concern is mostly with switching to another option. Fortunately, I do not have any experience with this, but I have heard it is an excruciating game of Whack-a-Mole.

Issue #1
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- Elian Doran
- The author of the article is not the last person to update the page. MDN works as a wiki, it would be unfair to the other contributors (elfalem, mfluehr, darzu, wbamberg, stephaniehobson, hemant, ruggles, deveb, fscholz, rogerhc, ScottMichaud, chrisdavidmills, Sheppy) to list only of them. Additionally, by the very notion of "last updated by" it would break IV's notion of static content.
- Accepted by admin
- Type of issue
- IV page is missing essential content
- Reported
- Feb 10, 2019