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GAMASUTRA
ADAPTIVE GAMEPLAY AESTHETICS (PART 1): A Disruptive Game Design Framework
This 2-part essay provides a disruptive game design framework based on shape language and traditional composition for heightening physical empathy and the sensory experience of players with a focus on art and narrative-driven games and transmedia.
This 2-part essay provides a disruptive game design framework based on shape language and traditional composition for heightening physical empathy and the sensory experience of players with a focus on art and narrative-driven games and transmedia.

Issue #2
missing figure caption in other templates.
- Type of issue
- IV page is missing essential content
- Reported
- Apr 1, 2019