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GAMASUTRA
Incorporating level design in Melee combat systems.
This article compares whether level design or enemy design is more important for melee combat systems and how the contribution of level design to the engagement and variety of the combat system can be increased.
This article compares whether level design or enemy design is more important for melee combat systems and how the contribution of level design to the engagement and variety of the combat system can be increased.

Issue #1
wrong image in link preview
- Giridharidas
- It is provided by the website's og:image. I think we don't have to fix that. The same image sees twitter and facebook when you publish the article there. Also the Checklist is not clear about that.
- Type of issue
- Author added their own content
- Reported
- Mar 14, 2019