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http://www.gamasutra.com/view/news/237528/Water_interaction_model_for_boats_in_video_games.php
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http://www.gamasutra.com/blogs/NicolaeBerbece/20190305/337807/Move_or_Die_and_its_5_Year_Journey_to_the_PlayStation_4.php
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https://gamasutra.com/view/pressreleases/338498/Fun_fun_fun_on_the_MainSpessart_Bahn.php
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http://www.gamasutra.com/blogs/JoshGe/20190313/338510/Complete_Level_Design_Processes_Shaping_a_Cogmind_Experience.php
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http://gamasutra.com/view/pressreleases/338810/10_Minutes_of_Pathway_Footage.php
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http://www.gamasutra.com/view/news/338725/Wargroove_dev_demystifies_game_development_by_involving_its_community.php
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https://www.gamasutra.com/blogs/MatiasKindermann/20190110/333978/How_A_Small_Cleavage_Got_PIXELMAN_Censored_On_Google_Play.php
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http://gamasutra.com/blogs/BartVossen/20150717/248582/Incorporating_level_design_in_Melee_combat_systems.php
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http://gamasutra.com/blogs/author/PhiDinh/877969/
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https://www.gamasutra.com/blogs/SeongJaeJang/20170222/292153/Mid_Night_Run_game.php
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https://www.gamasutra.com/blogs/KrzysztofSolarski/20180809/323929/ADAPTIVE_GAMEPLAY_AESTHETICS_PART_1_A_Disruptive_Game_Design_Framework.php
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